Game Designer and Producer with 5+ years of hands-on experience shipping casual, mobile, and f2p titles on Unity across mobile, PC, and console platforms. Proven track record writing high-quality GDDs and feature specs, leading greybox and level design workflows, and collaborating cross-functionally with engineering, art, and UI/UX teams. Skilled mentor and design leader with a passion for innovative gameplay, rigorous competitive analysis, and driving measurable improvements in player experience.