I am a 3D generalist by profession with seven years of well-rounded experience with expertise and skills that are adaptive to the fast-changing technology and proficiency in using applications that are up-to-date and in demand.
I'm an expert in using Autodesk Maya, Blender, Marmoset Toolbag, Photoshop, and Substance Painter.
I also have experience in Unreal Engine for Product Rendering and Architectural Visualization and Animations.