I am a Game Developer who is proficient in Unity using C# programming, I build robust, scalable, and optimized different types of 2D and 3D Unity games for various platforms such as PC, Mobile and Console.
Proficient in Unity's Mecanim Animation System, including implementing complex state machines and blend trees to control character logic.
Familiarity with Scriptable Objects to structure data and build modular gameplay logic
I also do level design where i create immersive 2D and 3D game environments that engage players both visually and interactively.
Experience with backend services (Firebase, PlayFab).
Experience with creating intelligent behaviors for both enemies and NPCs
Experienced in implementing robust Multiplayer Functionality using Photon, Mirror and Unity's Netcode, Ensuring smooth, synchronized, and responsive online gameplay.
I manage every aspect of the process from initial concept and programming to Level Design and final polish. With a strong foundation in Unity, I efficiently bring ideas to life on my own, ensuring each project is delivered with high quality, creativity, and attention to detail.