I am a Unity Game Developer with around 2.7 years of professional experience building and shipping games. My work covers gameplay systems, UI implementation, game mechanics, and full-cycle development from prototype to release on mobile, WebGL, and PC platforms.
I have worked on both 2D and 3D projects, collaborating with designers and artists to deliver functional and engaging gameplay experiences. I am comfortable working with C# and Unity tools, and I focus on writing clean, maintainable code while ensuring features are stable and production-ready.
Before transitioning into software development, I worked for eight years as a licensed Marine Engineer. This background strengthened my problem-solving skills, discipline, and ability to work under pressure.
I am currently looking for opportunities where I can continue growing as a game developer and contribute to meaningful game projects.