I’m a 3D Generalist with over 2.5 years of experience in game development and real-time content creation. I specialize in building characters, environments, and animations using Blender and Unreal Engine, with a focus on creating assets that are both visually appealing and efficient for production.
I have experience working across the full pipeline from modeling and texturing to animation, rendering, and in-engine implementation. I also work on short-form visual content, including storytelling-driven animations and promotional renders.
I enjoy creating stylized visuals and bringing ideas to life through character interaction, cinematic timing, and clean visual storytelling.