I'm a BS Entertainment and Multimedia Computing (Game Development) graduate, currently gaining hands-on experience through a game developer internship where I work across UI/UX, technical art, and gameplay systems in Unreal Engine. My work has included building dynamic systems like an in-game encyclopedia, item sorting/filtering, upgrade widgets, and shop systems, alongside custom icon design, environment art, and VFX.
I'm proficient in C++, C#, and JavaScript, and comfortable working in both Unity and Unreal Engine (including Blueprint). Beyond programming, I have a strong passion for art — I specialize in portraits, concept art, and creating my own game assets from scratch.
I've also competed in and placed in multiple game jams and creative challenges, including winning Mythic Bicol Game Jam 2025 with Alagad: Divine War, reaching the finals of Globe Hangouts Game Changer with Don't Touch My Duck, and placing in the Top 22 of Young Creatives Challenge Season 2 with Mang Papato.
I'm fluent in English, thrive in team settings, and I'm actively looking for full-time opportunities in game development, along with roles that let me continue growing my programming and technical art skills.
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