I am a creative 3D Artist specializing in modeling and texturing for retail spaces, product displays, and detailed 3D assets. I work with Blender, Maya, ZBrush, Substance Painter, and SketchUp to create realistic models and perspective renders. I have experience in UV mapping, PBR workflows, and material creation, ensuring all assets are optimized for both quality and efficiency. I enjoy turning concepts into accurate, high-quality 3D visuals that bring retail and product ideas to life.