I handled end-to-end asset creation for games, virtual tours, and interactive experiences. My work included 3D modeling, concept art, and 2D graphics for escape rooms, UI, and sales decks. I built functional environments like subway maps in 3DVista and contributed low-poly assets for virtual showrooms. I also created and optimized assets for projects such as university game development and immersive museum research. Beyond production, I performed photo manipulation, graphic design for slot machines and product configurators, conducted research for character and interior design solutions, curated textures and references, and carried out QA testing to ensure smooth performance of web-based games.