Hey! I’m a 3D Hard Surface Artist with almost 6 years of experience specializing in game-ready assets. I create detailed models for all sorts of hard surface objects—vehicles, weapons, props, and more—optimized for game engines like Unreal and Unity.
What I offer:
- Hard surface 3D modeling for games (props, vehicles, weapons, etc.)
- Texturing & materials using Substance Painter and Photoshop
- UV mapping & optimization for real-time performance
- High-quality rendering for in-engine visualization
If you need game assets that are optimized, detailed, and ready for action, I’m here to help!